Getting DPI-value in Monogame with metro

Hi there,

I´m trying to get the dpi-value (if somebody scaled the screen to 150% on UHD Displays for example) but somehow don´t get it. There are a few solutions in C# like
using (Graphics graphics = Graphics.FromHwnd(IntPtr.Zero))_
{
float dpiX = graphics.DpiX;
float dpiY = graphics.DpiY;
}
But that doesn´t work on Windows 8 or 10 on a metro app.
Is there a way to detect the value in monogame on Windows 8 or 10 with Metro?

Thanks,

Harry