Getting fonts working from Linux

Hello! What is the current best way to get a font working in MonoGame for someone developing on Linux? (i.e., no Visual Studio, no XNA installed, no pre-existing XNB files hanging around).

The closest I’ve found amounts to “copy/paste a custom text renderer class from some guy’s blog post and use generated bitmaps”, which I wouldn’t expect to be the best option.

I am also a linux developer, and what I do for the fonts is keep few fonts compiled in all sizes: https://mega.co.nz/#F!iJgSBbyZ!bxZpuAXDUsGPqlsij5mTpA

Tell me if you want me to add some specific font.

Oh, excellent! My game is still a ways off from needing the level of visual polish that entails careful font selection, so this will be more than sufficient to keep my development rolling. Thanks a bunch!

I’ve manually compiled MGCB for linux and added/changed some code for Fonts and 3D Models to work and also added ContentProcessor.exe(run it with mono runtime) so that you don’t have to use terminal to compile content(since Pipeline.exe is still in the works, tho I’ve also added it to the folder).

Link to download: https://mega.co.nz/#!qAwBCBaZ!msP736fZGQNI3PeHUyQtbIRT3jriFXMd3Tv0UoSzb5U

Dude thanks so much. You contribute such a crazy amount to the community. I’m also a linux dev, and every problem I have or look up, you’re there. That’s awesome of you.