I’m finally at a point where I’d be comfortable wrangling some testers to poke around with the game I’ve been working on. Biggest problem right now, not quite sure the correct steps on packaging it up and such. I’ve got an itch.io set up for the project, but getting it on there
Basically, do I just zip up the Debug folder and call it good? Is it an issue there’s more .dlls in that folder than game content? I thought those would’ve been rolled into the exe or something, at least the bits I was actually using. Are there any weird gotchas I should be on the lookout for? I wouldn’t think so, as I’ve tested it on a few PCs and nothing too heinous has jumped out, but thought I’d ask
Followup, is it the same process for releasing the public release build?
(PS sorry if this has been asked before. My google-fu seemed to be failing me )