Hi, I’m trying to use BEPUphysics engine with monogame. So far success so good on windows desktop, win8 and wp. But when I ported my game to android I receive exception during runtime saying that OpenGL ES VertexBuffer and IndexBuffer (in ModelMeshPart) are write-only. I need to access it’s data to retrieve vertices and indices of a model so BEPUphysics can generate bounding box for this model. Anyone have idea how I can retrieve vertices and indices without using those buffers ? Thanks