Hello! Got 2 questions, quick I hope for those who know the subject.
-
When I exit from a game via game.Exit() is this normal that apps
process is still running? From logcat:01-03 13:44:02.160 E/Activity( 8113): ActivityManagerNative launchStkAction ret = true
01-03 13:44:02.160 D/ActivityManager( 8113): ActivityManagerNative launchStkAction
01-03 13:44:02.180 D/Mono ( 8113): DllImport searching in: ‘openal32.dll’ (‘libopenal32.so’).
01-03 13:44:02.180 D/Mono ( 8113): Searching for ‘alSourcePause’.
01-03 13:44:02.311 D/MonoGame( 8113): MonoGameAndroidGameView.SurfaceDestroyed
01-03 13:44:02.891 W/IInputConnectionWrapper( 8113): showStatusIcon on inactive InputConnection
01-03 13:44:04.503 W/ManagedEGLContext( 8113): doTerminate failed: EGL count is 2 but managed count is 1
01-03 13:44:32.182 D/dalvikvm( 8113): GC_EXPLICIT freed 79K, 34% free 10071K/15044K, paused 2ms+3ms, total 26msMy concern is especially about “doTerminate failed”.
-
Is there something changed in monogame 3.4 because my way of
handling exceptions stopped working:
AndroidEnvironment.UnhandledExceptionRaiser += HandleAndroidException;
void HandleAndroidException(object sender, RaiseThrowableEventArgs> e)
{
//logging
}