I have an exception:
(Monogame 3.2)
System.Diagnostics.Debugger.Mono_UnhandledException_internal () in
System.Diagnostics.Debugger.Mono_UnhandledException (ex={Microsoft.Xna.Framework.Graphics.MonoGameGLException: GL.GetError() returned InvalidOperation
at Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () [0x0000f] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsExtensions.cs:743
at Microsoft.Xna.Framework.Graphics.Shader.GraphicsDeviceResetting () [0x0002e] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\Shader\Shader.cs:298
at Microsoft.Xna.Framework.Graphics.GraphicsResource.DoGraphicsDeviceResetting () [0x000d2] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsResource.cs:110
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.OnDeviceResetting () [0x00020] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsDevice.cs:1550
at Microsoft.Xna.Framework.AndroidGameWindow.DestroyFrameBuffer () [0x00029] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Android\AndroidGameWindow.cs:247
at OpenTK.Platform.Android.AndroidGameView.UnloadInternal (System.EventArgs) <IL 0x00009, 0x0008b>
at OpenTK.Platform.Android.AndroidGameView.SurfaceDestroyed (Android.Views.ISurfaceHolder) <IL 0x0000d, 0x0007b>
at Microsoft.Xna.Framework.AndroidGameWindow.Android.Views.ISurfaceHolderCallback.SurfaceDestroyed (Android.Views.ISurfaceHolder) [0x00001] in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Android\AndroidGameWindow.cs:541
at Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceDestroyed_Landroid_view_SurfaceHolder_ (intptr,intptr,intptr) <IL 0x00013, 0x000f3>
at (wrapper dynamic-method) object.e2270088-b9e3-4cc5-ac3e-9c76b94dafa2 (intptr,intptr,intptr) <IL 0x00017, 0x00043>
}) in
object.e2270088-b9e3-4cc5-ac3e-9c76b94dafa2 (arg0=0xb336e0, arg1=0xffffffffeb400019, arg2=0xfffffffffb50001d) in
Microsoft.Xna.Framework.Graphics.GraphicsExtensions.CheckGLError () in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsExtensions.cs:743
Microsoft.Xna.Framework.Graphics.Shader.GraphicsDeviceResetting () in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\Shader\Shader.cs:298
Microsoft.Xna.Framework.Graphics.GraphicsResource.DoGraphicsDeviceResetting () in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsResource.cs:110
Microsoft.Xna.Framework.Graphics.GraphicsDevice.OnDeviceResetting () in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Graphics\GraphicsDevice.cs:1550
Microsoft.Xna.Framework.AndroidGameWindow.DestroyFrameBuffer () in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Android\AndroidGameWindow.cs:247
OpenTK.Platform.Android.AndroidGameView.UnloadInternal (e={System.EventArgs}) in
OpenTK.Platform.Android.AndroidGameView.SurfaceDestroyed (holder=) in
Microsoft.Xna.Framework.AndroidGameWindow.Android.Views.ISurfaceHolderCallback.SurfaceDestroyed (Parameters=) in e:\Projects\Work\mobile-shell\thirdparty\MonoGame-3.2\MonoGame.Framework\Android\AndroidGameWindow.cs:541
Android.Views.ISurfaceHolderCallbackInvoker.n_SurfaceDestroyed_Landroid_view_SurfaceHolder_ (Parameters=) in
object.e2270088-b9e3-4cc5-ac3e-9c76b94dafa2 (Parameters=) in
It reproduces like this:
- open a game
- tap Home button at device
- return to the game
- tap Home button again
- there is an exception
Any ideas or hints how to fix this?
Thanks