I’m trying to implement a shader in HLSL that I found on shadertoy (GLSL).
I feel I’ve translated/mapped everything I could find-but the result is a bit funky.
This is what the original shader looks like:
and my “translated” result looks like:
code here: #if OPENGL #define SV_POSITION POSITION #define VS_SHADERMODEL vs_3_0 #def - Pastebin.com
My shader does slowly kind of translate from right to left. It has some semblance of motion. But I feel there is something that I’ve missed, some functionality or assumption thats incorrect or different between the two. Any ideas?