Half pixel correction needed in MonoGame?

I ported a project from XNA 4.0 to MonoGame. I do some post processing and in the shader I was used to apply a half pixel correction on the texture coordinates. But if I do so, the rendered image jumps a little, when turning post processing on and off. If I remove the half pixel correction from the post processing shader, everything works fine.

So is this due to some changes I made or is the half pixel correction not necessary anymore in MonoGame?

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Half pixel correction isn´t necessary since Shader model 4.0

Ok, thank you! Then I will remove this from my shaders :slight_smile: