I ported a project from XNA 4.0 to MonoGame. I do some post processing and in the shader I was used to apply a half pixel correction on the texture coordinates. But if I do so, the rendered image jumps a little, when turning post processing on and off. If I remove the half pixel correction from the post processing shader, everything works fine.
So is this due to some changes I made or is the half pixel correction not necessary anymore in MonoGame?