Handling MonoGame content with git

What is the best way to use git to track your MonoGame project? If content files are changed frequently, even if not by much, the repository size will grow pretty fast. How do you handle game content when using git to track a MonoGame project?

There are extensions to Git including git-annex and the newer Git LFS that are designed to better handle large binary files such as game content. Git LFS stores the file content in a file store somewhere and stores a link to that file store in the Git repository.

We’ve faced the same problems and we decided to just not use GIT for the game assets. Those are excluded from the GIT repo. For the assets we use a nuget package.
That’s how we handle that.
Maybe I’ll look into the other solutions.