[HELP] Hardware Requirements?

Hello yet again

I cannot find anywhere what are the minimum Hardware Requirements to run MonoGame 3.6 DesktopGL project.
I found that few people have had the same question but they haven’t been answered.

So, what versions of OpenGL and OpenAL are required, are there any other requirements? :stuck_out_tongue:

1 Like

MG DesktopGL requires at least OpenGL 2.0 and support for framebuffers.
It also depends on SDL and OpenAL Soft (both included in templates) and of course a .Net runtime. For Mac and Linux you can use MonoKickstart to include a Mono runtime for shipping so users don’t have to install it. Windows has a .Net runtime installed by default.


Thank you! :thumbsup:

1 Like