Sorry for spamming the forums! ^^ Just exiting about coming back to XNA after several years in the drag and drop djungle.
Im after some shortcuts this time.
I wonder if someone would be so kind and share some good 2d Player physics. Including some basic jump logic, perhaps double-juming, wallclimbing, wall-jumping etc. So i could use it as reference. I got some of my own from back in the XNA days, but they’re very simple and to be frank, quite awfull ^^
I have a really awesome raycast player controller that i made in Unity, but I doubt it will be easily translated.
Obviously i could (and perhaps should) dig in to all the math myself - but as a fulltime working dad, time is precious! Also, im a big believer of “not reinventing the wheel”…
I’m sure there’s plenty of people here sitting on awesome 2d player classes.
Additionally - I know there are some external physic libraries such as Farseer etc - but for now I think I stick to pure XNA. Unless you guys know some awesome 2d specefic. easy to use library with good cross platform support?
Appriciate any help, links, code! Cheers.