Hello,
I found this easy 2D lighting tutorial
http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html
This is the actual Shader Code.
texture lightMask;
sampler mainSampler : register(s0);
sampler lightSampler = sampler_state{Texture = lightMask;};
struct PixelShaderInput
{
float4 TextureCoords: TEXCOORD0;
};
float4 PixelShaderFunction(PixelShaderInput input) : COLOR0
{
float2 texCoord = input.TextureCoords;
float4 mainColor = tex2D(mainSampler, texCoord);
float4 lightColor = tex2D(lightSampler, texCoord);
return mainColor * lightColor;
}
technique Technique1
{
pass Pass1
{
PixelShader = compile ps_3_0 PixelShaderFunction();
}
}
Getting a error in the MGFX tool in this line
sampler lightSampler = sampler_state{Texture = lightMask;};
Does someone know how to fix this?
I’m using openGL so changed to ps_3_0