Hi, I have just started using Monogame 3.4 on Windows and I have some problem with the Content Pipeline. I am trying to build a custom type in the Pipeline Tool but I am getting “Could not resolve type MyClassName”. I have understood that the tool is missing a description of the class: I have found different sites with tutorials explaining the “Content Pipeline Extension Library” approach but since 3.4 it is not an option anymore (am I right?).
I have seen the “Advanced MonoGame for Windows Phone and Windows Store Games” which part 3 is indeed about “Extending the Content Pipeline” but I don’t totally get the whole procedure that I should follow in order to define a custom content type (I don’t have much experience with Visual Studio). Is the code from the example available?
What I would like to achieve is being able, for example, to initialize a generic class “MyClassName” from an XML file. I have seen some posts about the same topic here on the forum but I can’t fully understand what I should do. Could you suggest me a tutorial or a place where I can find some working code for the last version of Monogame (3.4)?