I’m attempting to build a level editor in WPF. I found this article that describes setting the handle for the graphics manager. I’ve managed to get that working. So far it does the things I need it to: being inside WPF and native Monogame Input. However, the original MonoGame window does not go away. It still gets shown, with a blank white canvas, in addition to the WPF window with the game world rendered on it.
Is there a way to hide the MonoGame window?