I got the resolution scaling down from this tutorial: The tutorial
And I made a class called Camera2D.cs from this tutorial: Other tutorial
But, in the main class(Game1.cs), in the parameters for spriteBatch.Begin() which is located in the Draw method, I can only implement either the resolution scaling or the 2d camera, and not both.
Is there a way I can implement both the 2d camera(allowing me to pan the camera and/or zoom in and out) AND have resolution scaling to fit a large resolution on a smaller screen? Thanks for your time.
- I’m using Visual Studio 2015