So I have been saving data on iOS and Android using IsolatedStorageFile and IsolatedStorageFileStream. Everything works great, except that I updated the Android build, and I noticed that the data was overwritten.
So I took a better look to see where the save file ends up, and I found that the file is saved inside the .APK itself, meaning that every time I submit a new .APK the game’s save file will be overwritten.
How can I prevent this? I am assuming it will be the same on iOS although I haven’t checked. Do you guys have a better way of writing save data?