I created .m4a files with Audacity and I want to use these audio files as sound effects in a MonoGame Windows Phone project. I used the MonoGame Pipeline tool to create the .xnb files, but I always get this error message:
Couldn’t find a default importer for “C:/Users/…/Game6/Game6/Content/soundeffect.m4a”
The settings of the file are:
Build Action Build
Importer [missing] [null]
Processor [missing]
What can I do so that the .m4a file works in a MonoGame Windows Phone project?