What is the reasoning behind this? (I would think the expected behavior be the activity getting destroyed)
On the same note: It’s not terribly intuitive to me that
OnExiting never gets called after calling
Exit(), especially as they follow each other on desktop?
Wouldn’t it be neater if the current android behavior moved to Game.Hide() or something like that, so that OnExiting could always follow Exit() regardless of platform?
I don’t think I’m the only one confused by this. (not saying that means a lot but…)