Hi
How cut a texture for sprite strips whitout Update() , just with the Draw().
thanks you.
Can you try to clarify what you mean exactly? I don’t really get it.
Note that there is not a very big difference between Draw() and Update() in your Game1 class in practice. The difference is more conceptual that you should handle game logic (AI, input, physics, etc) in Update and handle Rendering/Drawing in Draw. In general if you set a fixed fps, which is the case by default, and your game does not strain performance they will both be called once every frame.