How do I go about adding a player object onto a fixed isometric TiledMap object?

I’m interested in learning about this as well. One way I was thinking of is to have a separate tile layer dedicated to collision (Ex. named “Collision”). Then you can color-code the tiles that your character can’t move through and determine what to do from there in your game.

However, I hope there’s a better way to do this in Tiled.