I just need to scale up my pixel art so I can actually see it.
The SpriteBatch.Draw
method has an overload where can specify the scale as a Vector2
for the x- and y-axis
Reference: SpriteBatch.Draw Method API
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Just some extra information…
// Load the texture
Texture2D texture = Content.Load<Texture2D>("myTexture");
// Create a destination rectangle with the desired size
// Assuming 16:9
Rectangle destinationRectangle = new Rectangle(0, 0, 1920,
1080);
// Draw the texture using the destination rectangle
spriteBatch.Begin();
spriteBatch.Draw(texture, destinationRectangle, Color.White);
spriteBatch.End();
You can also use a source rectangle to draw only a portion of the texture and scale it at the same time. Here is an example:
// Load the texture
Texture2D texture = Content.Load<Texture2D>("myTexture");
// Create a source rectangle with the desired size
Rectangle sourceRectangle = new Rectangle(0, 0, texture.Width, texture.Height);
// Create a destination rectangle with the desired size
// Assuming ^2 power of two scaling
Rectangle destinationRectangle = new Rectangle(0, 0, 1000, 1000);
// Draw the texture using the source and destination rectangles
spriteBatch.Begin();
spriteBatch.Draw(
texture,
destinationRectangle,
sourceRectangle,
Color.White);
spriteBatch.End();
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