Right now my “framework” code and my “gameplay” code are just one big thing. One big happy project. Perhaps this is a no-no, but for the scope of what I’m doing I don’t think it’s a big deal.
That being said it would be pretty cool to know how to separate these two ideas such that I could have my framework/engine be one thing that runs on it’s own and on top of that I’d have my gameplay/content layer. It would be pretty neat to know how to feed the framework/engine application C# code such that I don’t have to close and open the entire thing every time I make gameplay changes. Like how it works in Unity3D.