Is it possible to change the default build action for a particular content type in the Content Pipeline tool?
My project uses a lot of content which needs the “copy” build action, but the default when adding a new piece of content is “build”. I’d like the content pipeline tool to default to “copy” when ever I add a “*.tmx” file.
If you feel like modifying and compiling monogame’s pipeline, I have the following modification in my pipeline tool
Add
BuildAction buildAction= BuildAction.Build;
string extensionsToAlwaysCopy="*.bin;*.k3d;*.tmx"; // your extensions here
if (extensionsToAlwaysCopy!=null)
{
string extension=Path.GetExtension (sourceFile).ToLower();
var copyExtensionList=extensionsToAlwaysCopy.Split (';');
if (copyExtensionList.Contains (extension)) buildAction=BuildAction.Copy;
}
public bool AddContent(string sourceFile, bool skipDuplicates)
at file PipelineProjectParser.cs
you also have to change
BuildAction = BuildAction.Build,
to
BuildAction = buildAction
I must say that I forked my pipeline version a long time ago from the current MG branch, so I don’t know if this will work for sure in the current version.