How to check if Rectangle intersects with only one instance

I have a Player.cs and a list of HeavenVillager.cs called HeavenVillagers

how do I check if the player’s Rectangle(player.Box), intersects with ANY or one of the villagers’ boxes

this is what doesn’t work:
> for (int i = 0; i < HeavenVillagers.Count; i++){

     if (player.Box.Intersects(HeavenVillagers[i].Box){
 //intersected
 }

}

Two things:

First, there is such a method, but you’d use it differently.

Rectangle r1 = new Rectangle(0, 0, 10, 10);
Rectangle r2 = new Rectangle(9, 10, 10, 10);

bool result;
r1.Intersects(ref r2, out result);
if (result)
{
    // ...
}

The second thing is, that your method degrades very fast depending on the number of your villagers ( O(n*n) ).
If you are interested in a more-advanced collision-detection algorithm (ready to use though) that sorts out some of the impossible collision-candidates beforehand, go and read/use this; it’s free:

If you have further questions, feel free to ask,
Psilo