I’ve installed VisualStudio 2015, Xamarin, and MonoGame 3.5. I’m going to build my XNA app for Windows UWP, iOS, and Android.
I’ve some libraries based on XNA… and I need to build them for the three target systems (Windows UWP, iOS, and Android), but no way to create a library for Windows UWP. I’ve tried to create a ** MonoGame Windows 10 Universal Project**, but such a project cannot be converted to generate a DLL.
I’ve also tried to create a Class Library (Universal Windows) project, but then I was unable to add MonoGame.Framework to the references.
I’ve the same problem when creating a MonoGame Android Project… no way to switch to a library project. The only MonoGame project that can be modified to be a library project is MonoGame iOS Project.
That said, how can I create a class library based on XNA (MonoGame) to be used from UWP, iOS, and Android?