Hi there,
I got few generic pads that are not referenced by MG 3.6.0.1625 as GamePads but are present as Joysticks, so i used Joystick classe for my project, but then i realised that JoystickState.Hats return wrong values for my Xbox360 wired pad!
So iād like to be able to use GamePad class for every pad recognized, and Joystick class for others, but to do so, i need to be able to compare Guids or Ids, and it looks like theyāre not exposed.
Any suggestion?
Thanks.