When i try to draw a simple texture with SpriteBatch, the texture is not filtered. My code is pretty simple:
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _texture = Content.Load<Texture2D>("bin/Windows/tr");
        }
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            _spriteBatch.Begin();
            _spriteBatch.Draw(_texture, new Vector2(0, 0), null, Color.White, 0, Vector2.Zero, 0.1f, SpriteEffects.None, 0);
            _spriteBatch.End();
            base.Draw(gameTime);
        }
As you can see, the white moon and star looks pretty jagged
Here it is close up
How do i filter the texture so it does not look jagged?

