How to import Font with MonoGame 3.2

I want to import font in my Windows phone game, and with the 3.2 version of monogame we can directly import resources files without xnb conversion.
What is the process for Font and SpriteFont file import ?


Spritefonts need to be built before use as we generate a texture and some other bits.

You can build them with the XNA content pipeline and MonoGame addins, or build it with MGCB

I haven’t built a sprite font with MGCB myself, but I’m pretty certain it is supported.
Something like:

mono mgcb.exe /platform:???? /build:myfont.spritefont

Check the wiki page for platforms.