How to load embedded resource on Android

I hear that in order to load an embedded resource in C#, you use something similar to the following code:

var assembly = Assembly.GetExecutingAssembly();
var resource = thatAssembly.GetManifestResourceStream("");

This works on PC; however, if I attempt to call Assembly.GetCallingAssembly() while running my game on Android, I get the following exception:

System.NotSupportedException: 'Assembly.GetCallingAssembly is not supported on target framework.'

What can I do to resolve this? Is it an API level issue?

Assembly.GetExecutingAssembly() did the trick. I’m not sure that this is the best solution, but it worked for me.