is anyone know how to render correct HDRI texture in monogame? i did import content with content properties format “COLOR” and debug the texture in game that make sure it Vector4 textureformat. But here is my result , the correct is incorrect or i ned missing out something in shader? ! the sky should look blue
This is image you originally posted with R and B swapped, what you did in second in second image looks like R and G swap of original image + some strange but minor HUE shift towards +