how to render correct hdri texture in monogame?

is anyone know how to render correct HDRI texture in monogame? i did import content with content properties format “COLOR” and debug the texture in game that make sure it Vector4 textureformat. But here is my result , the correct is incorrect or i ned missing out something in shader? ! the sky should look blue

here is the texture file.

looks like a hue swap?

change r and b color channels and see where that leads you

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This is image you originally posted with R and B swapped, what you did in second in second image looks like R and G swap of original image + some strange but minor HUE shift towards +

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thanks for point me it out, now it correct for me, thx!!! but is this one of the bug for texture processor?