Hi
Anyone now how to take a screenshot in Monogame on UWP?
I had a look at RenderTargetBitmap but it does not capture if, quote “Custom DirectX content (your own swap chain) inside a SwapChainBackgroundPanel or SwapChainPanel can’t be captured using RenderTargetBitmap.”. I’m using SwapChainPanel for Monogame.
Thanks
Gavin