Hi guys and gals,
has anyone used DirectXMesh with MonoGame yet? I want to display very very large meshes with MonoGame and have severe performance problems. I stumbled upon DirectXMesh and hope to improve it a little bit with this or ID3DXMesh. Both allow for optimization of VertexBuffers (re-order vertices and indices).
Unfortunately I could not find an example and couldn’t figure it out for myself how to use it with MonoGame. Could anyone provide me with a simple example?