I can't display a Model

Hi guys,

I started learning Monogame and I try to display a Model but it doesn’t work.

This is my code.

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace MyFirstGame
{
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        private Matrix world;
        private Matrix view;
        private Matrix projection;

        private Model minion;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
        protected override void Initialize()
        {
            base.Initialize();

            world = Matrix.CreateTranslation(Vector3.Zero);
            view = Matrix.CreateLookAt(new Vector3(5f, 5f, 5f), Vector3.Zero, Vector3.Up);
            projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(75f), 800f / 480f, 0.1f, 100f);
            
        }
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            minion = Content.Load<Model>("minion");
        }
        protected override void UnloadContent()
        {
            Content.Unload();
        }
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();


            base.Update(gameTime);
        }
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            DrawModel(minion, world, view, projection);

            base.Draw(gameTime);
        }

        private void DrawModel(Model model, Matrix world, Matrix view, Matrix projection)
        {
            foreach (ModelMesh mesh in model.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.World = world;
                    effect.View = view;
                    effect.Projection = projection;
                }

                mesh.Draw();
            }
        }
    }
}