Image Output Oversaturated?

Hi, everyone! I’m new to MonoGame. I’ve got a basic project up and running, but it really seems to me that the final output when running the game has oversaturated colors. Is it just me or has anyone else noticed this? If this is a known thing, then are there common solutions? I’ve googled this, but didn’t come up with much. Thanks in advance for any help!

You mean textures look more saturated in game than in an image viewer? That’s not a common issue or anything. Can you elaborate a bit?

When starting the game you can try this

public myGame()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferFormat = SurfaceFormat.ColorSRgb;

            etc.

Hmm… my eyes must have just been playing tricks on me. I did some tests/comparisons and the colors are indeed the same. Perhaps part of it was the result of the 400% upscale for the final output. Thanks for the responses!

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