index primitives on development build.

I was just wondering if the development build has fixed the issue with index primitives in DirectX?

What issue? We are not aware of one.

When I try using index primitives my vertex’s do not render correctly. Its like that they are in the wrong order. Even when I simplify it and only try and draw one triangle it still does not work. When I move the mouse the rendering goes even more haywire with things moving all over the place even though the mouse has no impact to the camera or vertexs in code.

Can you provide a small sample project demonstrating the issue? We haven’t seen this, so we’ll have to see your code to try to work out what might be happening here.

It seems to be working in monogame 3.5 so this is not a problem now.