I have VS 2015, 2017, 2019 running on Windows 10. I’ve run the MG installer several times (both 3.7.1 and the dev build), and none of my versions of VS have New Project templates for MG. I’ve tried installing with VS closed and with VS open. I’ve rebooted, and I’ve re-installed VS 2017 from scratch. Nothing is working. I have no MG “New Project” templates.
All MG documentation that I’ve found relies on the installer working. Since it doesn’t work for me, I’m out of luck and cannot figure out how to work around this.
I would like to know how to create a MG project from scratch. I do this all the time with other frameworks – start a console app, add projects X and Y, add references to those projects, etc etc. But MonoGame has some magic in a few places (e.g., pipeline tool & copying assets) that I’m not sure how to duplicate.
Are there any docs or tutorials that explain how to set up a project for MG completely from scratch? Or some way to get the installer to work properly?