Thanks for the fast reply. I am running GalliumOS 2.1 on an Acer Chromebook 15 (Broadwell).
When I have access to my machine again (on my phone now) I might try building directly from the source code.
Thanks for the fast reply. I am running GalliumOS 2.1 on an Acer Chromebook 15 (Broadwell).
When I have access to my machine again (on my phone now) I might try building directly from the source code.
I tried to use your monodevelop install script but it returns an error:
./monodevelop-6.2.0.1778-1.run: 1: eval: ./postinstall.sh: Permission denied
Itās trying to open a script wich not ever exist. What should postinstall.sh be? Have I to third party download it?
postinstall scrip does exist, the .run installers are just self extracting archives that run a script from a temp dir, tho it seems that for some reason it does not get extracted with executable permissionsā¦ what distro are you using?
what distro are you using?
Linux Mint 18 (KDE edition). Itās based on Ubuntu 16.04.
Thks for the fast answer.
Hmmmā¦ I tested the installer (and actually made it for) Ubuntu 16.04 so that is quite strange.
Youāre right, I just tested it at my work and seems work fine. Anyway, I already compiled it by myself at home (boring process ), so itās working now. Thank you.
Thanks for the detailed information but it donāt work as well for me.
I installed a fresh Mint Mate 18.1. Before MonoGame I tried to install flatpak version of Xamarin Studio 7. It needed a few attempts but it worked at end (it didnāt worked at my ubunutu 16.04 but it had monogame plugin). I was happy that finally it worked. But it had no MonoGame plugin. So in the end (after testing many other stuff) I found this thread and tried it.
I canāt start monodevlop-stable. Without any error message in console. Monogame installer also donāt detect it.
So in ubunutu monogame plugin is working but creating new solution donāt work and in Mint I have a working Xamarin but monogame dont work
Are there plans to support the new flatpak xamarin version? Or is there an add-in file for MonoGame to Xamarin?.
Why they sold it to Mircrosoftā¦ it worked that well beforeā¦
Considering MG isnāt able to detect it you probably didnāt install something correctly.
For now MD 7 isnāt really supported at all, which is why I did not update the md installer script (need that sweet 6 release). As for actually supporting the flatpak version, well it boils down to 3 topics:
I would argue it never worked well, every MonoDevelop release broke the addin APIā¦ They literally never cared about maintaining compatibility. As for the Linux MD releases, I donāt know how long youāve been around Linux space, but when they were on MD 4, they didnāt even bother to offer a Linux version of it, they are just as horrible as ever on that front.
I checked if some log files exist:
FATAL ERROR [2017-05-16 11:24:05Z]: MonoDevelop failed to start. Some of the assemblies required to run MonoDevelop (for example gtk-sharp)may not be properly installed in the GAC.
System.TypeInitializationException: The type initializer for 'MonoDevelop.Core.Runtime' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at MonoDevelop.Core.CoreConfigurationProperty`1[T]..ctor (System.String name, Boolean defaultValue, System.String oldName) <0x400844e0 + 0x00063> in <filename unknown>:0
at MonoDevelop.Core.ConfigurationProperty.Create[T] (System.String propertyName, MonoDevelop.Core.T defaultValue, System.String oldName) <0x40084480 + 0x00043> in <filename unknown>:0
at MonoDevelop.Core.RuntimePreferences..ctor () <0x40084000 + 0x0001f> in <filename unknown>:0
at MonoDevelop.Core.Runtime..cctor () <0x40083fb0 + 0x00027> in <filename unknown>:0
--- End of inner exception stack trace ---
at MonoDevelop.Ide.IdeStartup.Main (System.String[] args, MonoDevelop.Ide.Extensions.IdeCustomizer customizer) <0x40026ee0 + 0x00183> in <filename unknown>:0
Unhandled Exception:
System.TypeInitializationException: The type initializer for 'MonoDevelop.Core.Runtime' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at MonoDevelop.Core.CoreConfigurationProperty`1[T]..ctor (System.String name, Boolean defaultValue, System.String oldName) <0x400844e0 + 0x00063> in <filename unknown>:0
at MonoDevelop.Core.ConfigurationProperty.Create[T] (System.String propertyName, MonoDevelop.Core.T defaultValue, System.String oldName) <0x40084480 + 0x00043> in <filename unknown>:0
at MonoDevelop.Core.RuntimePreferences..ctor () <0x40084000 + 0x0001f> in <filename unknown>:0
at MonoDevelop.Core.Runtime..cctor () <0x40083fb0 + 0x00027> in <filename unknown>:0
--- End of inner exception stack trace ---
at MonoDevelop.Ide.IdeStartup.Main (System.String[] args, MonoDevelop.Ide.Extensions.IdeCustomizer customizer) <0x40026ee0 + 0x00247> in <filename unknown>:0
at MonoDevelop.Startup.MonoDevelopMain.Main (System.String[] args) <0x40026d50 + 0x0000f> in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'MonoDevelop.Core.Runtime' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at MonoDevelop.Core.CoreConfigurationProperty`1[T]..ctor (System.String name, Boolean defaultValue, System.String oldName) <0x400844e0 + 0x00063> in <filename unknown>:0
at MonoDevelop.Core.ConfigurationProperty.Create[T] (System.String propertyName, MonoDevelop.Core.T defaultValue, System.String oldName) <0x40084480 + 0x00043> in <filename unknown>:0
at MonoDevelop.Core.RuntimePreferences..ctor () <0x40084000 + 0x0001f> in <filename unknown>:0
at MonoDevelop.Core.Runtime..cctor () <0x40083fb0 + 0x00027> in <filename unknown>:0
--- End of inner exception stack trace ---
at MonoDevelop.Ide.IdeStartup.Main (System.String[] args, MonoDevelop.Ide.Extensions.IdeCustomizer customizer) <0x40026ee0 + 0x00247> in <filename unknown>:0
at MonoDevelop.Startup.MonoDevelopMain.Main (System.String[] args) <0x40026d50 + 0x0000f> in <filename unknown>:0
But I already have installed gtk-sharp. It also gets detected by the monogame installation. MonoDev 5.1 and 7 is also working.
You are missing mono .Net framework 4 runtime, itās a separate package, but I donāt remember its name.
I installed mono-complete. Itās working now!
Thank you.
Edit: Well I can start MonoDevlop, create a new Solution also with MonoGame but I canāt build any.
92mINFO [2017-05-16 11:57:47Z]:e[0m Starting MonoDevelop 6.2
e[92mINFO [2017-05-16 11:57:47Z]:e[0m Running on Mono 4.2.1 (Debian 4.2.1.102+dfsg2-7ubuntu4) (64-bit)
e[92mINFO [2017-05-16 11:57:47Z]:e[0m Operating System: Linux
Linux yilimipc 4.4.0-77-generic #98-Ubuntu SMP Wed Apr 26 08:34:02 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux
e[92mINFO [2017-05-16 11:57:47Z]:e[0m Using GTK+ 2.24.30
WARNING: The add-in 'MonoDevelop.ChangeLogAddIn,6.2' could not be updated because some of its dependencies are missing or not compatible:
missing: MonoDevelop.VersionControl,6.2
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Core
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Ide
e[91mWARNING [2017-05-16 11:57:48Z]:e[0m No proxy credential provider was found
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Initializing Runtime Mono 4.2.1
e[92mINFO [2017-05-16 11:57:48Z]:e[0m GTK: Using Gtk theme from /usr/share/themes/Mint-X-Sand
Starting MonoDevelop
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.GnomePlatform
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.DesignerSupport
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.MonoGame
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Debugger
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.SourceEditor2
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.TextTemplating
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Xml
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.AspNet
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.GtkCore
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.UnitTesting
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.RegexToolkit
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Refactoring
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.FSharpBinding
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.CSharpBinding
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.VBBinding
e[91mWARNING [2017-05-16 11:57:48Z]:e[0m Inotify watch limit is too low (8192).
MonoDevelop will switch to managed file watching.
See http://monodevelop.com/Inotify_Watches_Limit for more info.
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.PackageManagement
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Packaging
Loading Workbench
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.Deployment
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.DocFood
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.AssemblyBrowser
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.ConnectedServices
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Add-in loaded: MonoDevelop.WebReferences
Initializing Main Window
e[92mINFO [2017-05-16 11:57:48Z]:e[0m Creating DefaultWorkbench
e[92mINFO [2017-05-16 11:57:49Z]:e[0m Updating Welcome Page from 'http://software.xamarin.com/Service/News'.
e[92mINFO [2017-05-16 11:57:49Z]:e[0m Add-in loaded: MonoDevelop.Deployment.Linux
e[92mINFO [2017-05-16 11:57:49Z]:e[0m Welcome Page updated.
e[92mINFO [2017-05-16 11:57:57Z]:e[0m Add-in loaded: MonoDevelop.UnitTesting.NUnit
e[92mINFO [2017-05-16 11:57:57Z]:e[0m Add-in loaded: MonoDevelop.ILAsmBinding
Microsoft.Build.BuildEngine.UnknownToolsVersionException: Unknown tools version: '14.0' . Known versions: '2.0' '3.0' '3.5' '4.0' '12.0'
at Microsoft.Build.BuildEngine.Engine.set_DefaultToolsVersion (System.String value) <0x409fb080 + 0x000a7> in <filename unknown>:0
at MonoDevelop.Projects.MSBuild.BuildEngine..ctor () <0x409f8ed0 + 0x000bf> in <filename unknown>:0
at (wrapper remoting-invoke-with-check) MonoDevelop.Projects.MSBuild.BuildEngine:.ctor ()
at MonoDevelop.Projects.MSBuild.MainClass.Start () <0x409c6bc0 + 0x0003f> in <filename unknown>:0
at MonoDevelop.Projects.MSBuild.MainClass.Main (System.String[] args) <0x409c5050 + 0x000d3> in <filename unknown>:0
e[91me[103mERROR [2017-05-16 11:58:09Z]:e[0m The MSBuild builder exited before initializing
e[92mINFO [2017-05-16 11:58:09Z]:e[0m Add-in loaded: MonoDevelop.HexEditor
e[92mINFO [2017-05-16 11:58:10Z]:e[0m Add-in loaded: MonoDevelop.Debugger.Gdb
e[92mINFO [2017-05-16 11:58:10Z]:e[0m Add-in loaded: MonoDevelop.Debugger.Soft
e[91me[103mERROR [2017-05-16 11:58:14Z]:e[0m Error while getting referenced assemblies
System.Exception: MSBuild process could not be started
at MonoDevelop.Projects.MSBuild.MSBuildProjectService+<GetProjectBuilder>c__async5+<GetProjectBuilder>c__AnonStorey1A+<GetProjectBuilder>c__async18.MoveNext () <0x41754700 + 0x0089f> in <filename unknown>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x7feeab4016d0 + 0x00029> in <filename unknown>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) <0x7feeab3ff6b0 + 0x000a7> in <filename unknown>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) <0x7feeab3ff630 + 0x0006b> in <filename unknown>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) <0x7feeab3ff5e0 + 0x0003a> in <filename unknown>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () <0x7feeab3ff8d0 + 0x00017> in <filename unknown>:0
at MonoDevelop.Projects.MSBuild.MSBuildProjectService+<GetProjectBuilder>c__async5.MoveNext () <0x41750b10 + 0x00e80> in <filename unknown>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () <0x7feeab4016d0 + 0x00029> in <filename unknown>:0
...
Edit 2: If I remove āUse MSBuild Engine (recomend for this type of project)ā in solution option menu it is working.
But it should be active or?
Hey guys. I had originally tried installing MonoGame on Linux Mint a month or two ago, but ran into numerous problems. The MonoDevelop repo was not up to date at all (ver 5 I think), and even if you install it, it would not run properly without messing with its permissions. The MonoGame pipeline tool would not load at all. Building MonoDevelop, no matter what version, seemed to end in failure. Assuming you did get some version of MonoDevelop running, the MonoGame project templates were not present. It was quite the crippling problem, and I gave up on trying to get MonoGame to work on Linux and resorted instead to the Godot engine which runs just fine on Linux.
Anyway, today I decided to attempt to get Arch working. I was successful in getting that with Gnome to work, and decided on a whim to try MonoGame again, curious if there would be any differences.
So under Arch, as of today (not sure if this is a recent change or just Arch specific), installing MonoDevelop via pacman gets you version 6 and it ran fine, at first. Installing MonoGame with that installed will give you a functional pipeline and the project templates in MonoDevelop; however, MonoDevelop would crash when creating any project. This problem was fixed by disabling the Git add-on in the add-ons manager, and I was able to load the MonoGame OpenGL project and modify its contents.
Hiting the run button in MonoDevelop gives you the default cornflower blue MonoGame window. It works!
Hello all,
Itās been 2 days that now Iām trying to install MonoGame on my computerā¦ I thought this post would solve all my problems butā¦ no, itās still not working.
Iāve followed all the instructions mentioned here (at least I think I did):
I had Monodevelop 5.10
Iāve installed the latest release (7.0.1)
Iāve installed MonoDevelop 6 (being MonoDevelop Stable) in my Applications list
Iāve installed MonoGame. The install ended like this:
XXX@XXX-YYY:~$ sudo ./monogame-sdk.run
[sudo] Mot de passe de XXX :
Verifying archive integrityā¦ All good.
Uncompressing Monogame Pipeline Installerā¦
Dependencies:
Optional Dependencies:
Continue (Y, n): Y
Previous version detected, trying to uninstallā¦
Installing MonoGame SDKā¦
Installing MonoDevelop Addinā¦
Creating launcher itemsā¦
gtk-update-icon-cache: Cache file created successfully.
Adding mimetypeā¦
To uninstall MonoGame SDK you can run āmonogame-uninstallā from terminal.
As a reasult, I now see MonoGame Pipeline Tool in my Applications but from Monodevelop, no MonoGame template, no addin, nothingā¦
What am I missing?
Thank you for your help,
Faguoren
You are the hero, cra0zy!
Iāve been trying to make MonoGame work with MonoDevelop for 2 days, nothing worked!
Until I found this thread.
Everything works smoothly on my up-to-date Ubuntu 16.04 LTS
ā2.5. Just open MonoDevelop Stable so it creates the necessary files as the current user.ā
quite new to linux - how do you do this? everytime I open monodevelop it opens v 5.10
edit: when I try to open monodevelop stable it attempts for a few seconds, then goes away
Post your ~/.config/MonoDevelop-6.0/Logs/Ide.log file.
Thank you very much for your work. Works like a charm!
Bonus tip:
If you have problem with MonoGame Template like it looks like it doesnāt work for building process - you need copy from /opt/MonoGameSDK/Assemblies/DesktopGL/**
to your Solutionās directory and make sure x86 and x64 and sometimes native libraries into ācopy alwaysā and make sure reference assembly both Microsoft.XNA.Frameworks.dll and Microsoft.XNA.Frameworks.Net.dll and create MyGame.cs write like same template of Visual Studio 2017 - MonoGame SDK or check github if it is same.than
Open Program.cs and replace it
using System;
namespace YourNameSpace { class MainClass { public static void Main(string[] args) { Console.WriteLine("Hello World!"); } } }
with this:
using System;
namespace YourNameSpace { static class Program { static int Main(string[] args) { using (var game = new MyGame()) { game.Run(); } return 0; } } }
And compile it and run it. Yeah MonoGame runs under Ubuntuā¦
I have run into this too. You should be able to start it as SU. I havenāt tracked down all the folders and files to chown in order to run it under my user ID. @harry-cpp, is it obvious to you what @liamkennedy89 and I have done wrong and need to do to correct it?
PS-Thanks very much for putting this togetherāI wasted a few hours trying to get MonoGame and MonoDevelop working together until I found your installer!
It looks like Arch isnāt packaging monodevelop anymore. There are multiple versions in the AUR and I canāt get any of them to build cleanly. I canāt even get monodevelop to compile manually. Iāve tried several tagged versions from 7.0 to 7.3. Guess itās time to try some of the 6.x tagged versions =(