If you are able to run it with the root user, but not with the current user, than just delete your ~/.config/MonoDevelop-6.0 and ~/.cache/MonoDevelop-6.0 folders and you should be able to run it with your current user.
And if that doesn’t do it, post your ~/.config/MonoDevelop-6.0/Logs/Ide.log file, maybe I’ll know what’s causing it.
Yea, its a bummer, monodevelop-stable AUR did compile for me last time I checked tho. That being said, version 6 should work for now out of the box, and if you decide to go for version 7 you’ll need to install msbuild and its extensions package and update gtk-sharp 2 to a newer version.
Thanks very much! Once I chown’ed both the ~/.cache/MonoDevelop-6.0 and ~/.config/MonoDevelop-6.0 directories and their contents to my user ID I was all set.
I’ve tried building MANY tagged versions (6 and 7) over the past few days and had 0 success getting any of them to build unfortunately =\
Also, the version of msbuild 15.5 from the AUR is busted as well. The URL no longer exists on mono-project.com. I managed to hack the PKGBUILD to pull 15.4. I don’t know if that’s related to my issues or not.
Hello Harry. What do you use Arch Linux repo with already installed monodevelop IDE? Because sometimes I also use Arch Linux x86 and feel troubles with installing monodevelop. Thanks.
I ran monogame-sdk.run again. This time using sudo instead of root account. No sudo errors and it’s showing up in MD-stable now.
The pipeline tool crashed because of a missing gtk-sharp3-devel. Found this online, was solved by installing that package.
Now I still have a minor problem with a project from Dr.T’s course at Coursera.
using Microsoft.Xna.Framework.Storage; - The type or namspace name ‘Storage’ does not exist in the namespace ;Microsoft.Xna.Framework’. Are you missing an assembly reference ?
For now I can simply uncomment that, it still builds and runs so far…
Yup, Fedora broke the gtk-sharp-3 package into 2 parts, and included glue libraries in the wrong one… on the bright side you’ll be glad to know that MG 3.7 will not need this dependency.[quote=“Stephan_Goldenberg, post:51, topic:8811”]
using Microsoft.Xna.Framework.Storage; - The type or namspace name ‘Storage’ does not exist in the namespace ;Microsoft.Xna.Framework’. Are you missing an assembly reference ?
[/quote]
Storge API was removed from MonoGame since it was not really crossplatform.
heya,
I too, tried to get started with MonoGame development on Arch Linux the last few days. I have problems with mono, with msbuild, and ofcourse MonoDevelop.
I can only get MonoDevelop working with the flatpak from the official website. But with this version, I can’t get MonoGame working. MonoDevelop simply doesn’t see MonoGame in my library. I can’t even search for the Assemblies. The folders dont show in MonoDevelop. But they are there. I also installed the MonoDevelop Extension for MonoGame to have the Project Templates. But when I create a new MonoGame project, it does add MonoGame.Framework to the references, but it still cant find that reference.
I also tried the instructions from that post with no luck. I can install monodevelop from the cra0zy repo but it doesnt run.
“monodevelop-stable” does nothing
“mdtool-stable” doesnt exist
“monodevelop-stable-uninstall” works. but doesnt help. ^^
Hi,
I did not spot that post at first, so I thought you may have too.
Nothing to find in your GUI ? I had problems with MD crashing in siduction (Debian sid) but it did start and had the Monogame templates. I have a Fedora installation too and all works fine there.