Hi!
I’ve been using MonoGame for a long time, especially for iOS. Now I’ve been asked to hold a talk about very basic game dev and thought that I’d use MonoGame as an example of getting a quickstart in development.
However I’ve find myself pretty stuck in installing it?!
- Nuget and iOS… There are no 64-bit nuget packets and the 32-bit has a display rotation issue that is well known but still there are no updated packets.
- What’s the entrypoint into the source? There is no solution-file, do I need to build it using some thirdparty tool?
- The templates for Windows Phone 8 doesn’t work. It simply displays a black screen with lots of error messages in the console stating ‘A first chance exception of type ‘System.TypeLoadException’ occurred in SharpDX.Direct3D11.DLL’, for both emulator and actual device.
How can I convince people to try MonoGame when I’m having such issues myself just to get it running. What am I missing?
I would be very greatful for some input on these issues!
Thanks
Johan