Hi all,
I’ve been doing some research on MonoGame lately. It looks great, and I’m excited to try it out (and probably make the switch from Libgdx for all of my future projects). I know a lot has changed with MonoGame over the past year, so I have a few questions before I get started, as I’m not sure which information I’ve read is up-to-date and which isn’t.
My end goal is to release games on as many platforms as possible, with Windows and PlayStation Mobile being the most important ones. I know PS Mobile support in MonoGame is falling behind a little, so my plan is to write an engine/wrapper that abstracts out the graphics/input/sound details, and then write two implementations for it: a MonoGame implementation and a PS Mobile implementation.
Anyway…
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Is OpenGL supported across all platforms with MonoGame? I heard XNA uses DirectX, so I’m wondering whether I’ll have to write my shaders in both GLSL and HLSL (meep).
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What does PS4 development with MonoGame entail? I’m assuming I’d need a PS4 devkit at some point, but is there a way to compile for and simulate a PS4 environment before then?
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With Microsoft having dropped XNA support, is it still possible to publish MonoGame-made games on XBox Live? (excuse my ignorance, as I haven’t worked with XNA or XBox Live yet)
Thanks in advance.