To say i normally load from the content pipeline which is fine for like a intro video or such.
VideoController.video = content.Load
However lets say i want to allow the user to select a video from file in any folder on his drive to load it and play it. I wouldn’t want to have to build the file after the game is already installed or running.
Something like.
var s = GetUserSelectedFullFilePath();
VideoController.video = Video.FromFile(s);
I don’t see anyway to do it directly but id like to have that functionality is there a way to do this ?.