I’d imagine it’s a complicated task… What’s the progress made on this front so far?
Do you mean clearing the depth and/or stencil buffers only? That is already supported with GraphicDevice.Clear and the options
parameter.
I’d imagine it’s a complicated task… What’s the progress made on this front so far?
Do you mean clearing the depth and/or stencil buffers only? That is already supported with GraphicDevice.Clear and the options
parameter.