I’m working on creating a drop-down menu system:
As you can see I’m using a lot of fonts without problem. However, the rectangle is actually supposed to be this:
Which is ‘R’ from the Wingdings2 OpenType font. But, it’s not drawing it. Here’s the code calling it (nothing special):
spriteBatch.DrawString(WingDings, "R", new Vector2(70, 30), Color.Black);
Here’s WingDings spritefont:
<?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>wingdng2</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>18</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>false</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start> </Start> <End>ÿ</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent>
Is there a problem with MonoGame using OpenType fonts? They’re ttf and from Microsoft (whatever that means).
For what it’s worth, it’s something about Wingdings and Wingding2 font. What it is I don’t know. I’ve swapped other fonts in and out there without problem. Wingdings works fine in every other program (including a font viewer) that I have.
Thanks. I’m kinda stumped on this one.