I am using this skydome (from this tutorial).
After processing with the MonoGame Content Pipeline tool, the resulting .xnb file has the wrong VertexDeclaration defined (Position, TexCoord, Color with stride = 24).
Using the XNA content pipeline the resulting .xnb works fine and has the correct VertexDeclaration (Position, TexCoord, Normal with stride = 32).
Is this a known issue/work-in-progress with the content pipeline, or am I doing something wrong?
Using VS2015 Professional and MonoGame 3.4.0.456.