I am trying to port the XNA 4.0 particle 3d sample over to MonoGame (http://xbox.create.msdn.com/en-US/education/catalog/sample/particle_3d) Now I try to build the ParticleEffect.fx file with the MonoGame Content Processor, but get an error: Additional information: Effects\ParticleEffect.fx(187,28) : Unexpected token ‘,’ found. Expected Identifier
Thanks a ton, Tom. I did not even know that documentation existed there (shame on me). I always look at github. From quick browsing does this also mean the content pipeline is now stable and I can ditch the XNA content pipeline?
What about fbx import? I use multitrack animation. Is this in? Too bad the weekend has already passed. Might try it tomorrow still though. I am excited. Finally ditching VC# 2010