I’ve noticed I have issues building some fbx files in MGCB. Many of them build fine, but every now and then I’ll get an error where it looks like it’s referencing a specific file path (usually for a texture) inside the fbx itself. This file path typically looks like it is a path specific to the maker’s PC.
For example, this barrel model I’m trying to build, MGCB fails and reports error: “The source file ‘J:/Unreal_Backup/Pack/West/Barn/Fbs_substance/T_Barrel.png’ does not exist!”
That is not a path on my PC. I assume when the file was built, this path was somehow embedded in the file. I’ve tried hand-editing these to remove the path, but doing so seems to invalidate the file and then it gives me a different error.
Is there any way to deal with this, like some setting I could change in MGCB? I don’t need the texture to be embedded, I have it, and I’ll just draw it on the model using a shader.