So, I have two controllers hooked into my computer. One is a fight stick that I’m not concerned about, GUID 38073888000000000000504944564944, the other is a PS4 controller, GUID 4c05cc09000000000000504944564944. The PS4 controller won’t show up in Monogame and always shows IsConnected for all 4 controllers as false. I tested with SDL2 Gamepad Tool, and it works there. Both controllers have been tested and working in other programs on the same computer in the same setup. I also checked the controller DB and the PS4 controller was in there. I’m not sure how to proceed with debugging this, but I’m left without a way to test controller support on my game, which is a huge problem. Any tips on how to proceed?
EDIT: I looked around some more, and saw this post: ps4 dualshock4 controllers on PC I’m having the same problem as this, and I’m also in a DesktopGL project. Also to confirm, I’m on Windows 7.