I am trying to port my project to MAC but sadly I think I am going to have to give up and cancel the contract with the client. I have to run the latest MacoS which means I have to use visual studio 2019. If I use the pipeline I get OS X/ffprobe not found on the mac then on windows with the project type set to MOC Os i get System.IO.InvalidDataException: ‘Could not determine container type!’ I have tried changing the sample rate and quality but no success.
I appreciate Monogame is developed by a very talented bunch of guys who spend alot of there spare time doing this. I do feel though at the moment the mac should be dropped as a platform until it supports the latest MacOs and visual Studio which is such a shame as I love the project and have been using it and talking to the community for about 7 years