It's possible to use Content Manager without the Game class?

Hello, i’m new in this forum, and in Monogame and programming in general.

What i want to make is a method that loads as many assets, Texture2D in this case, as you want to a List member of this class, somewath more easily.

    void LoadBy(string directory, params string[] assets) 
        foreach(string i in assets) { Sequence.Add(Content.Load<Texture2D>(directory + i)); }

The problem is that i want to have the Content feature without inheriting all the Game class, as the class that includes this method may be instantiated many times.

Thanks, and sorry for any english error.