JSON - BoundingSphere/BoundingBox

Hi !
Is it possible to load a BoundingSphere/Box from a JSON file, the way it is done with Vector3 for example ?
(A JSON file containing assets names, positions, worlds, etc and BoudingSphere/Box)

Vector3:

"_Position": {
	"X": 0,
	"Y": 0,
	"Z": -50
}

BoundingSphere ?

{
	"Center": {
		"X": 0,
		"Y": 0,
		"Z": -50
	},
	"Radius": 50.0
}

Hey,

This is definitely possible, but out of the scope of Monogame itself.
You are responsible of implementing the game state logic, and you are free to do it in whatever way you wish.

I would recommend to use the farseer physics library to handle collisions.

The problem is not handling collision, but how to load a bounding volume generated/saved to json or xml by the game’s editor, where it can be sized as you wish.
I can load vector3 for position but when it comes to boundingsphere for ex it throws an exception.
So what is the format for a boundingsphere ? For vector3 it was the same as when we do a tostring() call